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Adding Rive to Your Project

See the Adding Rive to Your Project section for instructions on adding Rive to your Android project. Once complete, resume here.

Building a RiveAnimationView

There are a number of ways to add Rive animations to your Android application. Before getting started, ensure your Rive files (.riv) are included in your Android project. The recommended way is to add them to the raw resources (res/raw) folder of your project.

Using setRiveResource or setRiveUrl

For the simplest programmatic initialization, use setRiveResource (local) or setRiveUrl (networked) methods. They have a number of optional parameters to customize the view.

Using RiveAnimationView.Builder

Rive also provides a builder pattern for constructing a RiveAnimationView which allows for staggered initialization steps. Note that the setResource method can take a raw resource ID, a URL (string), a byte array, or a Rive File.

Using a Rive File

If you have already loaded a Rive File instance, you can use that to initialize the view as well. See Caching a Rive File for more details on how and why to load Rive files.

Using Compose (AndroidView)

You can also use RiveAnimationView inside a Compose UI using the AndroidView composable. See also the LegacyComposeActivity in the example app.

Using XML Layouts

To use XML, include it as part of your layout. It has a number of optional attributes to customize the view.
If you would rather load the Rive file from a hosted location, use the app:riveUrl attribute. Ensure you have the necessary internet permissions.
From your activity you can load it as usual:

Internet Permissions

If you’re retrieving Rive files over a network, your app will need permission to access the internet in AndroidManifest.xml:
Note that this isn’t necessary if you include the .riv files in your Android project and load them as raw resources. See the pages in the “Runtime Fundamentals” section to learn how to control animation playback, state machines, and more.