View Models
View models describe a set of properties, but cannot themselves be used to get or set values - that is the role of view model instances. To begin, we need to get a reference to a particular view model. This can be done either by index, by name, or the default for a given artboard, and is done from the Rive file. The default option refers to the view model assigned to an artboard by the dropdown in the editor.- New Runtime (Recommended)
- Legacy Runtime
View Model Instances
Once we have a reference to a view model, it can be used to create an instance. When creating an instance, you have four options:-
Create a blank instance - Fill the properties of the created instance with default values as follows:
- Create the default instance - Use the instance labelled “Default” in the editor. Usually this is the one a designer intends as the primary one to be used at runtime.
- Create by index - Using the order returned when iterating over all available instances. Useful when creating multiple instances by iteration.
- Create by name - Use the editor’s instance name. Useful when creating a specific instance.
In some samples, due to the wordiness of “view model instance”, we use the abbreviation “VMI”, as well as “VM” for “view model”.
- New Runtime (Recommended)
- Legacy Runtime
Use the You can also get the auto-bound instance from a
useViewModelInstance hook to create a view model instance. You can pass a RiveFile, ViewModel, or RiveViewRef as the source.RiveViewRef:Binding
The created instance can then be assigned to a state machine or artboard. This establishes the bindings set up at edit time. It is preferred to assign to a state machine, as this will automatically apply the instance to the artboard as well. Only assign to an artboard if you are not using a state machine, i.e. your file is static or uses linear animations.The initial values of the instance are not applied to their bound elements until the state machine or artboard advances.
- New Runtime (Recommended)
- Legacy Runtime
For React Native, no additional steps are needed to bind the view model instance to the Rive component. Pass the instance to the
dataBind prop on RiveView:Auto-Binding
Alternatively, you may prefer to use auto-binding. This will automatically bind the default view model of the artboard using the default instance to both the state machine and the artboard. The default view model is the one selected on the artboard in the editor dropdown. The default instance is the one marked “Default” in the editor.- New Runtime (Recommended)
- Legacy Runtime
Auto-binding is available through the You can also bind by name:Or bind a specific instance:
DataBindMode enum. You can pass DataBindMode.Auto to the dataBind prop:Properties
A property is a value that can be read, set, or observed on a view model instance. Properties can be of the following types:
For more information on version compatibility, see the Feature Support page.
Listing Properties
Property descriptors can be inspected on a view model to discover at runtime which are available. These are not the mutable properties themselves though - once again those are on instances. These descriptors have a type and name.- New Runtime (Recommended)
- Legacy Runtime
Coming soon
Reading and Writing Properties
References to these properties can be retrieved by name or path. Some properties are mutable and have getters, setters, and observer operations for their values. Getting or observing the value will retrieve the latest value set on that property’s binding, as of the last state machine or artboard advance. Setting the value will update the value and all of its bound elements.After setting a property’s value, the changes will not apply to their bound elements until the state machine or artboard advances.
- New Runtime (Recommended)
- Legacy Runtime
Use the specific hooks for each property type to get and set property values:The
useRiveBoolean: Read/write boolean propertiesuseRiveString: Read/write string propertiesuseRiveNumber: Read/write number propertiesuseRiveColor: Read/write color properties with hex string or RGBA supportuseRiveEnum: Read/write enum propertiesuseRiveTrigger: Fire trigger events with optional callbacks
value, a setter function (setValue or trigger), and an error if the property is not found.The
setValue function allows you to pass a function that receives the previous value, similar to React’s setState pattern. This is useful when you need to update a value based on its current state:value returned by each hook will update automatically when the property changes in the Rive graphic.Nested Property Paths
View models can have properties of type view model, allowing for arbitrary nesting. You can chain property calls on each instance starting from the root until you get to the property of interest. Alternatively, you can do this through a path parameter, which is similar to a URI in that it is a forward slash delimited list of property names ending in the name of the property of interest.- New Runtime (Recommended)
- Legacy Runtime
Access nested properties by providing the full path (separated by
/) as the first argument to the property hooks.The Rive React Native runtime does not yet support accessing a ViewModel property directly, to be able to do the chain notation.
Observability
You can observe changes over time to property values, either by using listeners or a platform equivalent method. Once observed, you will be notified when the property changes are applied by a state machine advance, whether that is a new value that has been explicitly set or if the value was updated as a result of a binding.- New Runtime (Recommended)
- Legacy Runtime
Values are observed automatically through hooks. When a property’s value changes within the Rive instance (either because you set it via a hook or due to an internal binding), the
value returned by the corresponding hook updates. This state change triggers a re-render of your React component, allowing you to react to the new value.For Triggers, you can provide an onTrigger callback directly to the useRiveTrigger hook, which fires when the trigger is activated in the Rive instance.The
useRiveTrigger hook returns a trigger function that can be called to fire the trigger. This hook accepts an optional onTrigger callback in its third parameter that will be executed when the trigger is fired.Images
Image properties let you set and replace raster images at runtime, with each instance of the image managed independently. For example, you could build an avatar creator and dynamically update features — like swapping out a hat — by setting a view model’s image property.- New Runtime (Recommended)
- Legacy Runtime
Image properties can be set using the You can also add listeners to image properties:Other image loading options on
imageProperty method on a ViewModelInstance and the RiveImages utility for loading images.RiveImages:Lists
List properties let you manage a dynamic set of view model instances at runtime. For example, you can build a TODO app where users can add and remove tasks in a scrollable Layout. See the Editor section on creating data bound lists. A single list property can include different view model types, with each view model tied to its own Component, making it easy to populate a list with a variety of Component instances. With list properties, you can:- Add a new view model instance (optionally at an index)
- Remove an existing view model instance (optionally by index)
- Swap two view model instances by index
- Get the size of a list
- New Runtime (Recommended)
- Legacy Runtime
Use the
useRiveList hook to manage list properties on view model instances.Artboards
Artboard properties allows you to swap out entire components at runtime. This is useful for creating modular components that can be reused across different designs or applications, for example:- Creating a skinning system that supports a large number of variations, such as a character creator where you can swap out different body parts, clothing, and accessories.
- Creating a complex scene that is a composition of various artboards loaded from various different Rive files (drawn to a single canvas/texture/widget).
- Reducing the size (complexity) of a single Rive file by breaking it up into smaller components that can be loaded on demand and swapped in and out as needed.
- New Runtime (Recommended)
- Legacy Runtime
Artboard properties work with the
BindableArtboard class. Use getBindableArtboard on a RiveFile to create a bindable reference, then set it on the artboard property.Enums
Enums properties come in two flavors: system and user-defined. In practice, you will not need to worry about the distinction, but just be aware that system enums are available in any Rive file that binds to an editor-defined enum set, representing options from the editor’s dropdowns, where user-defined enums are those defined by a designer in the editor. Enums are string typed. The Rive file contains a list of enums. Each enum in turn has a name and a list of strings.- New Runtime (Recommended)
- Legacy Runtime
You can access enum properties using the
useRiveEnum hook. The hook returns the current value and a setter function.Retrieving the list of all enums in the file, or accessing all possible values on an Enum, is not yet available.
Examples
- New Runtime (Recommended)
- Legacy Runtime
See the example app for data binding demos with the new runtime.